October 22nd, 2008

Porsupah skiing

De rei albedo

Oh, so very easy on the eyes.. littlelycraboy's collection of shiny attire. (Turning off Javascript may be a good idea, as the free host in question seems to like superimposing large ads) I can especially recommend the Aquasphere wetsuit gallery. Maybe this can give sphelx some ideas.. ^_^

Sex:
1382, "males or females collectively," from L. sexus "state of being either male or female, gender." "Commonly taken with seco as division or 'half' of the race" [Tucker], which would connect it to secare "to divide or cut" (see section). Meaning "quality of being male or female" first recorded 1526. Meaning "sexual intercourse" first attested 1929 (in writings of D.H. Lawrence); meaning "genitalia" is attested from 1938. Sexy first recorded 1925 (as an Eng. word in Fr.), originally "engrossed in sex;" sense of "sexually attractive" is 1932. Sex appeal first recorded 1924; sex drive is from 1918; sex object and sex symbol both first attested 1911, the former in ref. to Jesus. Sexpot is from 1954. Sexpert "sex therapist" is from 1924. Sexploitation is attested from 1942.

The new MacBook Pros came out, with some nicely welcome additions, especially the Nvidia 9600M GT as the "serious" GPU, in addition to the chipset's own 9400. Not such a huge difference for the MBPs, but it'll mean a great deal to the MacBooks, until now bound to the rather lacklustre 3D performance of Intel's integrated graphics. From initial performance figures, it would seem this is a real GPU, simply embedded in the chipset, perfectly suitable for 3D gaming - not a replacement for a high-end card, by any means, but superb for the casual user. Given the present lack of a new 17" MBP, I'd almost be tempted by one myself, but I'd find it very difficult to trade down from Hyzenthlay's 17" display - so very helpful when you're dealing with a complex environment like Xcode or Logic. All the same, I'll be interested to see what kind of performance people see with them in SL, which is rather different in its requirements to most game titles. (And, unfortunately, awkward to benchmark, given there are no internal pre-loaded tests you can run through)

Zone Warrior looks quite tempting - it tickles that Elite part of my brain. ^_^ Also worthy of note: Vectrax, and Namco's free single-level version of Pacman. On the musical front, iKoto is quite surprisingly easy to make pleasant music with, whilst Bloom, a co-production from Brian Eno and Peter Chilvers, is quite a delightful combination of simple effects. For relee, though, would have to be Kyodai, a supremely cute adaptation of Shisen-sho, a classic game of linking matching pairs using lines that bend no more than twice.

And then there's World of Goo, currently out for Windows, with OS X and Linux versions in beta; it's from the creator of Simulated Comic Product, so you may have some idea of the rather dark sense of humor that may be involved. ^_^ "World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious."

ngmoco's got a title coming out soon, described as a cross between Geometry Wars and Thrust. Go on, tell me that doesn't have serious potential.

Via Neil Gaiman's net.mutterings, the New Yorker-XKCD cartoon-off, with mini-interview. "C.L.: What’s next for XKCD? A book? Television? A second Internet where XKCD is Google?

R.M.: Well, Google owns YouTube, and recently, I drew a comic about an idea for a YouTube feature—which they actually took seriously and implemented. So I’m thinking that maybe we’ll have a future where Google is XKCD. That’s a troubling prospect—every image search would just turn up erotic photos of electric guitars being played in the shower."

There are many SL machinima, some utterly beautiful, some melancholic, some simply casually interesting - here's one of geek fascination, built as a tribute to the Large Hadron Collider: The Helios Project, constructed on a realistic scale, with a mere 1300-1500 prims. Very nifty.

In acknowledging that "Indeed, it now seems likely that the UK economy is entering a recession", the Governor of the Bank of England notes, "I have said many times that successful monetary policy would appear rather boring. So let me extend an invitation to the banking industry to join me in promoting the idea that a little more boredom would be no bad thing. The long march back to boredom and stability starts tonight in Leeds."

A timely piece, covering Apple's latest quarterly financial results that, measured by revenue worldwide, they've overtaken RIM to be number three, behind Nokia and Samsung, followed by Sony/Ericsson, LG, Motorola, and RIM: a look back at the.. less accurate punditry that was flying around when the iPhone came onto the scene. =:) (Which CNN/Fortune seemingly ripped off) Quite a few gems there, such as: '"I can’t believe the hype being given to iPhone... I just have to wonder who will want one of these things (other than the religious faithful)... So please mark this post and come back in two years to see the results of my prediction: I predict they will not sell anywhere near the 10M Jobs predicts for 2008." - Richard Sprague, Microsoft Senior Marketing Director, January 18, 2007' (They sold just under seven million iPhones this quarter, breezing past the original goal of ten million by the end of 2008)
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