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So.. is it worth shelling out for a copy of the Watership Down TV series? There seems to be a dearth of previews available, and they've not deigned fit to offer it via the iTunes Store, leaving just that clumsy physical medium, which isn't something I prefer. (Why would I want to pay for the manufacture of DVDs, and their evironmental impact, when all I'll do is rip them and stuff the discs away, just as I'd do with a CD?)

Iran, Monday: banned rally with "hundreds of thousands" of protestors, riot police standing down; however, the BBC reports some gunfire. Khamanei is apparently requesting (or permitting?) an inquiry into the results. And Sunday's events.

Juan Cole on possible evidence of electoral fraud.

More photos here, here, and here.

Quite a good little tour of the Doctor Who Experience in Second Life, including recreations of key settings, like the Torchwood and the Millennium Stadium, and a museum including all the various Tardis consoles - impressively complete! - from over the years. You can find it all in the Katrina sim, with seasonal gatherings arranged for Aug 1 2009, Nov 21 2009, Feb 27 2010, and May 15 2010.

Via Kyootfox, Buster's Journey, the weblog of a leveret, discovered abandoned, and unsuitable for release back into the wild. Much adorableness to see. ^_^

This event in Chestnut's Choices caught my eye:
Tuesday June 16

3:30PM - Thinkers: The 5th Revolution

Occasionally, scientific discoveries shake up our worldview. Examples include the Copernican revolution that radically changed conceptions of our place in the universe, and Darwin's theory which upset beliefs regarding how we stand in relation to the animal kingdom. Now, some scientists believe a 5th such revolution is approaching, and the trigger for this change is neuroscience. Are we on the verge of another upset to our worldview? Come and discuss with Extropia. All welcome.



The Bunny is Back. =:D
 
 
 
 
 
 
If you wanna see some awesome Dr. Who stuff you need to IM Cobalt Neutra on Second Life. He's Cobalt who makes the comics with the Foozles, you're probably familiar with him. He's also a big Dr. Who fan and made an extremely functional TARDIS that actually has a mobile entrance/exit point, so that it seems to move around.
Hee! Yep, I've known of Cobalt's work for quite a while. =:) Apparently, he actually did some of the work on that museum!

Would be neat if SL sims could support things like warp points, so walking into a given rectangle was just like a sim crossing. I should suggest that.. I'm sure they'd love me for it. =:) More spatial dimensions than three could be fun, too.. ^_^
In the old days we did that with something we called Physics Teleporters. They gave you a 'push' with enormous force such that you would seem to arrive at your destination instantly, and a double-thick (or more) prim to stop you at the other end. You could set up a llPushObject() command to activate when you entered a detection prim.

Hardly anything is physics-based on SL anymore. If you're not familiar with double-thick prims, it's possible for an object with sufficient energy to pass through solid walls made of a single prim, but if you have two prims intersecting, or one prim inside of another prim, physical objects can't 'break through' them.

There are other ways to pass through walls besides sitting on a cube and moving it non-physically through walls. ;)