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Many thanks to Sdocat for pointing out this range of avatars to me. ^_^ It's not as sophisticated as some - no ear movement, or adorable nose twitching - but I can bunnyhop, and thump the ground. Yay!

So cute! I envy that bunnyhop! You should be able to add your own script to do ear/nose/tail twitches with this avatar.
Oh, really? That would be cool. A bunneh must be able to nosetwitch, after all. ^_^ I can have my ears in four positions - up, down, curled, and.. ah.. LOOK, SHINEY! And I can even do slow and fast tail wagging. *giggle* And all for L$800!

'Course, I still want to be able to create my own, eventually, just to be able to say I'm a self-made bunny. I'd be able to take a good degree of satisfaction in that, though I continue to be amazed with what people can come up with, even with the in-game tools feeling as clunky as they do. Definitely a pity there's no way of editing offline and importing the results, but I'll settle for occlusion first. =:)

I'll have to demonstrate my hop to you. ^_^
Heeee! I'll be online today, just bring that adorable tail out to my place at Wolf Valley. Also, I seem to have some spare $L so maybe we can do a little shopping and find you a couple of outfits. :)

The in-game editing tools seem a bit clunky at first but you'll find that they are actually quite elegant after you work with them for a while. The tools are simple enough that probably anyone can dive right into building simple objects with minimal instruction. Just click 'Build' and click the wand on any surface and an object materializes there. A tabbed toolbox provides every tool for manipulating that primitive and more advanced users can type in values for numerical accuracy. It's even possible to use the scripting language to build things, so technically it's possible to build a house offline and import the data into Second Life.

Controlling the camera is one of the things that seems to be the most difficult to get used to for new users but with a little practice, it becomes amazingly easy to use. Just remember that 'm' always resets your viewpoint to your actual avatar. 'ESCAPE' places it behind your AV.

All you really need to know for the latter mode is that you just need to ALT-click on any surface that you want to look at (and your avatar's head will look at it as well, even if it's a moving one). ALT-clicking while moving the mouse spins and zooms your view around that point. ALT+CTRL while moving the mouse pivots your view completely around that point. You can use this to quickly explore a large area without even moving your avatar.
Ahh, that reminds me of something else I should probably acquire.. =:)

I'll be along in a couple hours, most likely, once the Horde's out of the way. ~tailwiggle~

True, starting out with the tools is pretty easy. I suppose it's the same as looking back up a black run you've just come down, and thinking "I never did that, did I?" - it's all the result of lots of much smaller steps, adding up to a larger accomplishment. I suppose an analogy could also be drawn with programming.. especially in the case of Cleaner 5, where I actually did rewrite a large amount of the code myself, for speed.

Using scripting for construction? Ooh. Could have a home that was continually reconfiguring itself.. =:)

Ahh, right - m/Esc. Hafta remember those. And w/e when flying. Would be handy if there were a way, perhaps using modifier keys, to be able to access those controls without needing to manually remove focus from the talk bar. I'll probably wind up using the tablet and mouse to help, given the mouse has two buttons, a switch on the scroll wheel between them, and one more button on either side. The tablet, meanwhile, has two button pads, each with four buttons and a touch slider.

Alt and control? Handy! I've just been using alt (or option =:) plus the trackpad, which still manages to afford great freedom of movement. Visiting your theater, I was able to look from the outside towards the back of the place. Mmm. RL should definitely work more like SL. ^_^
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I actually did check for you then. ^_^ Oh dear, I can see this being a terrible time sink..

Now that Bunneh doesn't even look slightly ghey!

Is that really a carrot?

Anyway you were already a bunny!

At sometime we should co-ordinate when we are both on SL
Pink just felt so right. It's a happy color. ^_^ (And even though the shirt's just a quicky in the clothes editor, I quite like how it turned out) Carrot and bunny, yep!

Oh, I was a bunny here, but I'd been a ringtail there. I liked the Luskwood ones, but the look just wasn't quite right to me, and I couldn't afford one of the more sophisticated ones around. Then Sdocat showed me those, and as soon as I saw the default black bunny, I knew I'd have no difficulty. ^_^
Pink is more that happy its ghey :)

I'm a Luskwood Brown Wolf as i couldn't get a canine that felt snuggly:( I'd like a custom AV but i haven't found someone to make it

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Ahh, right! I remember seeing a few pics with you and the other bunny - what was that Linux distro again? =:)
Which one? :)

Most recently I was talking about Damn Small Linux - http://www.damnsmalllinux.org/

Unfortunately I can't find documentation on how to make the latest version network boot. :)
Hello, you!

It has eyes like Shin the Supreme Kai from Dragonball Z. :)

Is that a good thing or a bad thing? =:)
Good thing. Shin is a cutie.

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*giggle* You could always give it a go yourself sometime, just to see what it's like.. ^_^

And I can have my ears perky, or down, too. No little movements yet, but rabitguy was thinking it might be possible to add those - I'd love to do so, if that's possible, given how central ear emoting is in lapine language. We may be quiet, but we can still talk a lot. =:)
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And nose twitching. Can't forget the twitchy noses. =:)
Heh, maybe I'll look ya up on one of the rare occasions I hop on SL.
Oh, feel free! I can see myself spending much more time there, as I gradually become more comfortable with finding my way around, mastering avatar building (I hope! That's one of SL's aspects that particularly appeals to me. It'd be wonderfully gratifying to see someone walking around in an av I made, but, little steps, little steps..), and overcoming my shyness.
I don't see a point to "second life".

My current "first life" sucks pretty much as it is. I don't need to make a second one that will suck even more....

That being said, I like "teh bunnah" :)
Personally, I was in outright squee! mode when I saw myself as a bunny - much as I enjoyed being a ringtail, it quite clearly wasn't me. I'll want to try adding some ear emoting, if possible, given how important that is in lapine language, but he'll do nicely for now, until I can someday come up with the ultrabun myself. ^_^

The framerates aren't the best imaginable, but that's due to the unorthodox nature of SL, currently not implementing occlusion of unseen objects - so there's a lot of unnecessary calculation going on, but I understand there's a test grid now where they're experimenting with that. As long as you've got a halfway modern CPU and GPU (the more VRAM, the better, minimum 16MB. As I found out when trying to run the client on Ocelot, with 8MB. Quite a nifty "mirroring into infinity" effect, à la original Doctor Who titles =:), you'd be fine.

Maybe give it a go, and see what happens? You're allowed one absolutely free character, so if you don't want to spend any money, you don't have to, and those free accounts come with something like L$1000, which is just about enough to buy an avatar like mine, which was L$800.

Now to practice my dance steps. ^_^ The Rainbow Tiger awaits! =;)
currently not implementing occlusion of unseen objects - so there's a lot of unnecessary calculation going on, but I understand there's a test grid now where they're experimenting with that.

Actually, it's already gone live. Occlusion Culling has been on the test grid for a while, but finally went onto the whole grid in the last update (1.9.10 was it?). It hasn't had much of an impact on improving framerates though. =:P
Oh, really? True, I can't say I've noticed any huge increase in the framerates, but it'll do. (Would be handy if the client offered some kind of "demo mode" specifically for benchmarking. Maybe it could run off a tiny local database, to eliminate server lag. Not that there's ever any of that =:)

Last version seems to be - that's what I downloaded directly the other day, when the updater refused to actually retrieve any data. As is, it seems very difficult to gain much impression of how different CPUs, OSs, and GPUs fare. 'Course, if it turns out the MacBook/MacBook Pro does get a significantly better rate than this PBG4, that's just more incentive to get the last contract renewed, or something new landed. ^_^
ou're allowed one absolutely free character, so if you don't want to spend any money, you don't have to

Isn't there a subscription fee to play or something?
Nope! They do require a card number, or a cellphone number (in the US; might be a Canadian option too), to try ensuring people don't sign up for loads of free accounts, but beyond that, it's absolutely zero cost. You can spend plenty if you want, buying up exquisite avatars, toys, buildings, land, and so on, but just being there incurs no costs, one-time or recurring. If you pay for an account, that does offer various benefits, such as being able to buy land, if you feel inclined to carve out your own little nook.

If you don't want to pay for an account, you can still rent some land and have all the terraforming/media streaming/prim management options you'd have if you owned it.
Framerates vary a LOT. The best improvements on my old system came from reducing the draw distance. I used to keep it high, till a visitor mentioned she couldn't see all the billboards around my old place because she cranked her draw distance down to 64m.

I tried it, and was pleased to see it was much faster and I couldn't see my neighbors anymore. ;) I didn't miss the draw distance at all.

But it's worth playing with the settings. You should be able to get fairly smooth. If you're getting less than 10fps you definately need to tweak it, most people seem to run around 15-20. (I understand the physics run at 10).
Hm! I'll give that a shot. I'm at the 128m default, I think. I ought to try measuring some framerates again, now the latest version's seen some significant underlying improvements, but it could certainly be better. (But I like anisotropic filtering!)

'Course, there's not a lot I can do about server lag, but such is the nature of the beast. Almost had some trouble getting myself bunnified last night, as I started before the container had completely arrived.. so I put it on, and ran headlong into a slew of "could not load" errors, leaving me unchanged. :-P Thanks to a couple very helpful furs, I was up and bouncing about in minutes. ^_^

Currently starting into the offline scripting manual. This could be fun. ^_^
Have to catch you on sometime, I'm kumachan twang
I suspect I'm going to be around there a lot more in the future[1]. ^_^ Though I might want to keep the time moderated until the weekend - got a pretty nifty phone interview late on Friday.

[1] Though given I've been around, what, once every four weeks or so 'til now, that wouldn't be difficult. ^_^
Awwwww! Cute!
Moment Blankes will have to keep an eye out for you.
(And get his avatar done, dammit!)
((In all his copious parenthetical free time))
Yay! Are you inhabiting a placeholder for now? (Ack! Now I've got visions of an animated 1996-style "Under Construction" banner)

Learning about, and hopefully mastering avatar creation's pretty much my top priority, I think - there's something that's deeply appealing about it as a creative outlet. Basically for myself, but if I were able to make forms people liked sufficiently, I'd certainly sell them as well - it's one thing to receive compliments, after all, and quite another to have them wrapped in unmarked fivers. =:)

Obviously, my other main priority's just finding my way around, and getting to know people, finding part of the social life where I can fit in. The Rainbow Tiger seems like one such venue.. ^_^
(snicker) My first and frequent avatar as MomentRabbit on FM was as a classic Macintosh diamond-shaped icon with a hand drawing a rabbit head on it, pixelated, about a foot across, hovering at eye-height. Now that was a placeholder.

Right now, I look like the icon above. I had a better head, but I seem to have lost it in an upgrade, or something. (I'm always losing my head. It's rather embarrassing) Lots to do - want to try recreating the ears properly, and as flexiprims, so they flow in the breeze. There are a few glitches in the spot bodypattern, too, and I haven't got around to fully redoing the head pattern to get the eyespots right. But I was trying to edit the bitmaps without a Targa file format that supported transparency (damn you Corel! Dammmmmmmn youuuuuu!), and I know better now.

Socializing! On Second Life...

.. that's just crazytalk, you. o.O
I tried making flexi ears for my AV using a 'furry' texture (using an alpha channel for the texture and rounded tips) - it didn't look right. It's might be possible using multiple cylinders and textures to give the ears actual volume but I gave up on it. If flexis are attached to the same location, they seem to all move in sync together regardless of their shape.
Ook! Sounds like that'd be sort of fun to watch - perfectly synchronised ears. *giggle*

I presume the timing of the swaying is dependent on the root object, rather than its direct parent? If not, a shim prim (do the shim prim, babeh) between each ear and the head would logically work. Seems like something that'll be easy enough for them to fix in a future version.
Now you've got to find me in SL, I usually hang out in Dragon Valley at Stria's house.
Ah! Did you manage to find/make/buy an avatar with the right fur pattern? I can see that being a little tricky to come up with, from what little I understand of SL's tools. (If only there were a way of designing avs offline!)
If only there was a way offline to design but I have no idea how to regardless. So I found an AV rather close to my rabbit so I'm working it.
Besides I buy so many AV's that I just like to play around with them. Fun stuff!
Hee! How many do you have? True, with some of them - like mine - at a very affordable L$800, that's not a huge amount in RL money. Cheaper than a fursuit. ^_^

Ah, I've got to get a lapine or two made up RL. I still love Red, no question - Farallon did an absolutely excellent job with him. (And his first one, too!) But just like last night, I'd be thrilled to be able to be lapine in RL. Depends what happens this summer, really..
Lets see I have about a dozen of them. Most of them are from when I started SL and the free AV's but I have a growing collection of the paid AV's now. I also have a paid account so I'll be getting more AV's when the L comes in.

Just make sure when you do get your rabbit suit that you do take care of it. Use it for good reasons and have fun. Charity events work wonders I say. But having a rabbit suit is FUN!
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Hee! Hafta meet up sometime. ^_^ I'm really pleased with it. You may've guessed. =:) It's a lovely basic design, but having the ear positions, tail wagging, the bunnyhop, and the foot thumping, all for an entirely reasonable price came as quite a surprise. I only had something like L$1650, and while the Luskwood bunnies are nice, they just didn't call out to me - these, though.. I was pretty much hooked from the moment the black bun resolved. :-9
Yep! The same happened to me. I found the right rabbit and took it, I have the old verson and the new one of the black and white rabbit.

Rickay would make a nice SL avatar, yes?

Oh, murr. ^_^ I wonder how easy it'd be to modify the fur patterning accordingly. Not on this one, but another.. :-9

Wonder if I can find/make that heart shirt he has, too.. but my first clothing's probably going to be something like a nice top or two (maybe something latex, and something fishnet), and some proper pants. Shiny. Very shiny. A bracelet or two would be cool, as would a collar - those seem like good starter contruction projects for a newbie, ne?